iphone blog

March 9, 2010

Not Every iPhone Apple App to Get the iPad Treatment

Apple has a default set of apps that come with every iPhone and iPod touch that you can’t remove from the device, and that provide some basic features that are likely to appeal to a wide swath of users. The iPad will have a default set, too, but it won’t necessarily include all the familiar apps you know and possibly love.

According to John Gruber of Daring Fireball, apps that Apple didn’t show off during its iPad unveiling event weren’t just left out because there weren’t many major changes made to them, they actually won’t appear on the platform at all. Or, if they do, they won’t ship with the product and instead will be downloadable after the fact via the App Store.

The apps in question are Calculator, Stocks, Weather, Clock and Voice Memos. According to Gruber’s sources, the apps won’t be included not because Apple has deemed them any less useful or appealing to consumers in terms of function, but because Cupertino couldn’t come up with iPad-complementary large-format designs for their user interfaces.

Personally, I’m not too upset about the omissions. I barely ever use Calculator and Voice Memos, and I’ve opened Stocks maybe once or twice. Weather I’ve replaced with a much more functional third-party app. Clock is the only one I use regularly, but I suspect it won’t be that hard to replace it via third-party sources if necessary, either, and I probably won’t have the iPad at the gym anyway, which is where I use Clock the most for its stopwatch functions.

I’m still of the opinion that Apple should make all of its native apps downloadable content, aside from the iPod and phone-related apps on the iPhone, so this is probably as close as I’ll get to that coming true. But it raises an interesting question about third-party apps: if Apple can’t see a way to make some of its content work on the iPad, how are developers going to be expected to cope?

Changing screen size doesn’t only change the amount of space you have in which to display things. It changes a user’s expectation of what a piece of software will be able to do, and the way in which the program will do it. Games may be able to escape this expectation gap, since they provide roughly the same thing whether portable or not (hence the success of PS ports on the PSP), but utilities and other apps likely won’t.

It’s fine for existing iPhone and iPod touch owners, who will probably just find using old apps dissatisfying, but know to wait for iPad-specific programs. But what about users new not only to the platform, but to iPhone OS as a whole? Ill-fitting apps could sour these new customers against the iPad right out of the gate, conceivably alienating some so strongly that they might not return to Apple for future products.

There’s two ways Apple can fight this: from launch, it should highlight and drive new customers to an iPad-specific section of the App Store, possibly through a modification to the App Store application itself on the device. I’m almost certain this will happen anyway, but the app should default to iPad-only titles at launch to make certain that inexperienced users will only be exposed to those if they don’t understand App Store navigation fully off the bat.

Finally, Apple needs to better encourage developers to convert existing apps to the iPad’s dimensions, and alter their UIs accordingly. I’m not sure yet how Apple is planning to deal with developers wanting to offer iPad and iPhone-specific versions of the same app, but making that process as simple as possible for consumers looking to choose one over the other will be key to establishing developer good faith, and convincing users that the iPad isn’t jut the big iPod many detractors are making it out to be.

Related Research from GigaOM Pro:

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Not Every iPhone Apple App to Get the iPad Treatment

March 8, 2010

Mac Developer Program Invites iPhone SDK Halo Effect

This past Thursday Apple announced sweeping changes to the Developer Program. The old Select and Premiere programs have been replaced by a $99/year Mac Developer Program that is similar to the iPhone Developer Program. The old ADC programs were substantially more expensive ($499 and $3,499) and the program benefits have been simplified to match the new lower cost.

Apple had this to say…

Modeled after the highly successful iPhone Developer Program, we’ve relaunched the Mac Developer Program to offer members technical resources, support, access to pre-release software, developer forums and more, all for just $99 per year. As our developer base continues to grow in leaps and bounds, we’re working hard to ensure we provide our developers with everything they need to create innovative applications for both the iPhone OS and Mac OS X

Benefits

Developers that enroll in the new Mac Developer Program have access to pre-release builds of Mac OS X, OS X Server, tools, and SDKs. Xcode was always available for free, but access to Snow Leopard for development will encourage developers to begin incorporating the unique technology available in 10.6 (Grand Central Dispatch, OpenCL, etc.) into their applications. OS X Server, even for development testing, is a nice plus.

The annual subscription includes two technical support incidents where Apple will assign an engineer from the developer support team to help track down a problem and recommend a solution. Additional support incidents are still available for purchase as they were under the old program. Incidents are $99 for a two-pack or $499 for a five-pack.

Members also have access to developer forums and video training. The forums are a great resource because they are filled with posts from registered developers, including many recognizable names from well-known Mac shops. The videos do not include the WWDC session videos, which are still available for purchase separately ($299 for a Mac session, or $499 for the complete collection).

It appears that access to the compatibility labs and the ADC Hardware Purchase discounts are not available in the new Mac Developer program. Existing members can continue to access their ADC benefits until their subscription expires.

Apple has not made any changes to its current programs for Support and Pro Apps certifications to expand into developer certifications.

The iPhone SDK Halo Effect

The new pricing and web site modeled after the iPhone program should serve to bring more developers over to the Mac side. With all the interest in iPhone apps, there are a number of developers that are now familiar with Objective-C and the Cocoa frameworks. There may be a sort of programming halo effect similar to the phenomenon seen on the consumer side where customers happy with the iPod or iPhone are convinced to try the Mac for their next computer. Gedeon Maheux co-founder of the successful design and development outfit Iconfactory had this to say:

The lower entry price and the ability to use knowledge learned for their mobile platforms both seem like a logical evolution of what they’ve done in the last few years.

The Mac has been out of the lime light for quite some time and I think Apple is rightfully attempting to put the focus back on the platform. It sure is exciting!

With the new file-sharing support in the iPad, desktop companion apps will be a great benefit to iPhone/iPad apps. Of course, designing apps for the iPad with its large screen is getting awfully close to designing an app for the Mac. I am hopeful that the new program will encourage even more development on the Mac OS platform. For example, casual games have made a huge splash in the App Store and bringing over some of these titles to the Mac might be great fun for those without iPhones, and an alternate revenue stream for publishers. The $99 price might be just enough to convince some iPhone developers to give it a go on the Mac as well.

Related GigaOM Pro Research: The App Developer’s Guide to Choosing a Mobile Platform

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Mac Developer Program Invites iPhone SDK Halo Effect

March 7, 2010

Microsoft’s Courier ‘digital journal’: The ’second coming’ of all student tech

Posted by Zack Whittaker @ 3:51 pm

Categories: Breaking news, Discussion, Hardware, Major breakthroughs, Microsoft, Mobile computing, Next-generation technology, Productivity, Research, Skills development, University, Weird and wonderful, e-Learning

Tags: Microsoft Corp., Tablet, Touchscreen, Courier, Netbooks, Nettops & MIDs, iPhone, Hardware, Zack Whittaker

There’s a reason why I have never even looked at the concept images or videos of Microsoft’s new digital journal, Courier, without a sour, unfriendly taste in my mouth until now. Microsoft had nothing but love and energy pumped into their concepts, whereas the real thing is horrifically different.

My colleague Mary Jo Foley has questioned the even existence of this device, similarly to how I think. Had they stitched together and trimmed down half of the Microsoft research projects in play at the moment, they already have most of it there.

But if in the deep, dark world of Microsoft’s Redmond campus there is even a smidgen of hope for this device, I ask that you rally up around me and take the place by storm so we can prove it really is there.

If this device, through the videos above courtesy of Engadget via Steve Clayton, will turn out to be what they say they are, you can lay your laptop or netbook down and light a candle of solidarity for this technological second-coming.

This my student friends, will be it. Discuss.

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Microsoft’s Courier ‘digital journal’: The ’second coming’ of all student tech

March 6, 2010

It’s time for Microsoft to turn itself upside-down


There was recently a little skirmish on the web regarding the question of whether or not Microsoft has stopped innovating — whether the internal corporate culture there has thwarted new ideas, and so on. Well, I think we can all agree that Microsoft hasn’t exactly been an innovation machine in recent years; although, with as little currency as the word “innovation” has these days, that’s not saying much — but the fact is that its products haven’t shown as much ingenuity as its competitors in nearly every arena. And like a dragon guarding its hoard, it has striven primarily to maintain its stranglehold on enterprise, which makes up the vast majority of Microsoft’s treasure intake. Who can blame them? You wouldn’t give up a goose that laid golden eggs either. But the the goose is getting old, and people are getting tired of eggs. What’s the next step?

Gates once famously said his greatest fear was “someone in a garage who is devising something completely new.” So the solution is simple: start building garages.

Of course, we must be fair to Microsoft and say that they probably have as many metaphorical garages as anyone else in the world. Microsoft Research and Microsoft Labs, among many other experimental sections, employ an immense amount of people, and frequently come out with really cool stuff. The trouble is that something in the structure of Microsoft’s complex interlocking-teams method of management prevents these things from being anything other than great ideas. Look at Google. Their “release early, release often” strategy not only familiarizes people with the products, but also inures them to the “beta” process (some more than others), and lastly, allows Google to gauge the weight each project should have. It’s not a failure when something like Orkut doesn’t take off: it’s a successful risk assessment.

The trouble, I feel, lies in the middle layer of the cake — as it does so often in real life (damn the jelly). The issue is that the best ideas often occur on the lowest levels, as much because those levels are highly populated as that they are the youngest and freshest, and these ideas must trickle up. That is, from what I understand of Microsoft (very little), in fact how it was designed. Good projects gain members and budget by degrees and snowball until they reach product status. The idea is that the whole process is smooth and practically automatic. And isn’t it pretty to think so? Unfortunately, when you factor in the inevitable corporate friction, you’re looking at years of development for a product which may or may not even be worthwhile. By the time the sausage is made, everyone has already moved on to quail. If there were an easy solution to this I’m sure everyone would take it, but Google’s seems to be the best approach when you’ve got a steady supply of golden eggs, as both they and Microsoft do in the form of advertising and enterprise revenue respectively.

Microsoft is simply too big and too inflexible to really push truly interesting products out the door as fast as they need to. This isn’t any sort of big revelation, but it’s a problem with a solution: turn the company upside-down. Give the people with infinite power to crush and elevate projects direct access to the “garages” (or rather, give the garages access to them) and let them rule their arbitrary way. If they’re really as smart as they should be in order to hold a position of such power (no guarantee there), then you’ll nip non-starters in the bud and get millions into the market-breakers. The Microsoft method of slowly advancing employees’ responsibilities has created so many middle men that there is hardly any other kind of person working there any more.

The best examples for this are also the best examples of the current system failing. I’ll be honest: these are in fact my favorite pet projects of Microsoft’s and are by no means successes yet, though in my fantasy alternate universe they might have been.


Item: Surface
What does it tell you when an innovative and forward-looking project has had the same hardware for some four or five years, and despite getting a nod from Gates himself in 2003, took four years to reveal — and three years later it’s still completely inaccessible to consumers? Sure, it’s “not a consumer device.” Who do you think made that decision? Not the project team, who almost certainly envisioned a number of consumer applications. Someone limited the scope of the project and restricted its growth, even when the iPhone came out and vindicated the consumer concept. The aborted tablet project of the early 2000s and Surface might have been pushed together by a budget-slinger with vision, and they might have put out the iPad in 2006. Which brings us to the Courier.

Item: Courier
Pop quiz, hot shot: the entire tech world is buzzing with the idea of a tablet device by one of your primary competitors. Someone leaks video of a project that is totally original and totally doable, and the internet goes wild (kind of). What do you do? A: shower the team with gold and see how fast they can whip out a prototype, which you can show at CES, pre-empting your competitor? or B: continue working on a boring design with a vanilla PC maker, that is in fact something no one wanted when you showed it last time. To be fair, it seems that Microsoft may have done a little bit of both. But Ballmer himself professes ignorance of the Courier project, and we still have yet to see one in the wild. This could have taken a lot of bit out of the iPad announcement.

We had word yesterday that the Courier is running Tegra 2 and will implement some Zune stylings. Well, that puts it at least on a hardware par with the iPad and it fits with the increasingly Zune-reliant design of Microsoft’s handheld devices. Unified interface? Office applications? E-book functionality? Check, check, and double check — but instead they lay money on an awkward and underpowered shrink-down of Windows 7. Again, who made this decision? Some board room jockeys likely voted 7 to 4 to “emphasize existing properties.” If there was an informed and alert adjudicator with a nice big slush fund, this thing might have been hands-on at CeBit.

Item: Multi-touch mice
What can I say? Get a team of talented, creative people, refuse to settle on a design, and watch your competitor put out the exact product you were thinking of. All it would take is for someone to walk into the same room I did, get the same demo I did, and then point with his index finger. “That one.” Call up in-house prototyping and you’ve got a working model in two months. It’d break a few hearts to scrap the excess designs, but how many designs do you think Apple scrapped for the iPod? Those heartbroken designers now live in houses of solid gold. And they eat pearls for breakfast. Not an exaggeration.

Item: Windows Phone 7 Series
What better icon for Microsoft’s inertia than Windows Mobile? Every release has been more and more out of date, by reason that its competitors moved faster and didn’t have quite the legacy install base to worry about. When you make a big deal out of something like 6.5 years after the iPhone, and when Google is putting out Android 2.0, you might as well be selling telegraph poles. Meanwhile, slouching slowly towards release is Windows Phone 7 Series (yeah – they’ll need to change the name), which while still behind the times (and getting more so every day it’s released in Q4 2010), is a shot in the arm for Microsoft’s entire mobile division. A whole new design aesthetic! Apps! A decent media player! They knew they had a winner on their hands sometime before the launch of the Zune HD, which they rightfully called part of a new platform.

Once again: whose idea was it to wait until WinMo 6 had completed its graceful conversion into a complete wreckage? Well, someone worked real hard on the 6.5 app store and Today screen, and they wouldn’t want to steal 6.5’s thunder (cough) by announcing its successor at the same. Here is where, a year and a half ago, a smart person with a free hand might have said “sorry guys, you’re polishing the knobs on the Titanic. Finish what you’re working on, then you’re going to App development for the new hotness.” No sales would have been lost, and 7 would have launched (consulting arbitrary number calculator) six months earlier. Or something.


Okay, okay. I admit it. The only point I’m really making (in so many words!) is one that’s so obvious that it’s hardly worth saying: “Smart people should be giving money to promising projects and culling projects that have no future.” Any company could use more of that, and in the end this is mostly just a rant about the inertia that takes over big companies. But Microsoft has a track record of getting beaten to the punch because of a simple lack of boldness. They’re on the cutting edge and they refuse to acknowledge it. I’m slightly ashamed to say that I am reminded of the bar scene in Swingers where Jon Favreau is assured that he has claws and just doesn’t know what to do with them.

What I’m seeing, though, is that maybe Microsoft is starting to get this. The projects above were major breaks from Microsoft’s staples, but are finally getting the juice they deserve. I feel like I’m at a “mandatory innovation seminar” saying this, but taking a few serious risks is the only way Microsoft will be able to stay competitive for the rest of its dwindling lifetime. If they can put their trust (and their war chest) into the hands of a few worthy idea wranglers, they’ve got a fair chance of turning Microsoft Research into Microsoft Pile Of Money.

The bad news for Microsoft is that the only products anybody is excited about are the ones most unlike what they’ve been doing for 20 years. The good news for Microsoft is that they’re making products unlike what they’ve made for 20 years, and people are excited about them. It might just be too late and every project I mentioned will be torn to shreds by Apple, Google, and the other wolves pawing at Microsoft’s door. But I think that at the final accounting, people will be able to look back and say “Well, it didn’t save them, but towards the end there, they actually started to get it.”

TL;DR:


View original post here:
It’s time for Microsoft to turn itself upside-down

March 5, 2010

Mobile ‘time of turmoil’: Where do the students stand?

Posted by Zack Whittaker @ 8:11 am

Categories: Adobe, Apple, Gratuitous rant, Hardware, Legal and political, Microsoft, Mobile computing, Productivity, Social networking, University, University fun

Tags: Research In Motion Ltd., Phone, Microsoft Silverlight, Mobile, Student, Apple Inc., RIM BlackBerry, Microsoft Corp., Business User, Mobile Industry

The mobile market is in a mess at the moment. Apple is suing HTC, Nokia and Apple are slapping each other with lawsuits and Microsoft is always being shafted by somebody. It’s all getting very messy as they bring out competing devices with no major differentiating factors. The mobile industry is in turmoil, yet it carries on ticking over somehow.

Business users are not happy as Microsoft has broken backwards compatibility between Windows Phone 7 and Windows Mobile 6.5, meaning the applications for 6.5 will not work on 7. Yet with this, 7 will open up a whole range of other technologies such as Silverlight and XNA, meaning these new phones could well be more appealing to the younger demographic.

Silverlight, being the main competitor to Flash, is at least making an appearance on mobile devices. Flash won’t be installed as per default on the iPad but Adobe is working hard to try and support it. Meanwhile, the iPhone still doesn’t support Flash (but might soon) but Microsoft is trying to get Silverlight on there, even though Ballmer says “don’t bet on it”.

Yet, on the other hand, Microsoft said Flash will not be on Windows Phone 7 devices, as the two competitors continue to spit the dummy at each other. Apple at the moment is being stubborn as a mule, whereas Research in Motion, the BlackBerry manufacturer, is bumbling along ignorant of everybody else while it tries to snap up both Flash and Silverlight for its handsets.

It’s all very confusing. All the aforementioned companies are engaging in fistycuffs while Research in Motion is in the corner crying, overwhelmed with all the commotion yet feeling equally left out.

Where do the students stand in all of this? Apple loves that the iPhone has been so popular with students, but had no idea it was going to be. Microsoft is aiming their new “Pink” phone in students’ direction but the software capabilities aren’t hugely clear yet. And Research in Motion is pleased but surprised at the shift in demographics as students increasingly want and buy BlackBerry handsets.

Students want very few things in a mobile device. Aesthetics aren’t as important as they used to be but messaging is more important than anything else out there. BlackBerry Messenger seems to be the killer feature for the device which is why so many students are going BlackBerry.

Application support made the iPhone immensely popular, but also seems to be unique (or relatively affluent) with the iPhone. As BlackBerry and Windows Mobile (including Phone 7) devices either have a lacking or no marketplace to download free applications, this drags them way behind Apple.

Forget the Android. I have one friend who has an Android phone and he threw it against the wall in a fit of anger after a week of owning it. And this man, rest assured, is the most laid back, calm and non-violent gentleman I have ever known.

The QWERTY keyboard is one of the main things that grabs the attention of the student nowadays. As Microsoft’s Pink phone seems to have this, it could well make it a popular choice once it decides to show the light of day.

But frankly, I’m banging my head against a brick wall because Microsoft, RIM, Apple, and all the other major mobile corporations just don’t make it clear that they even care what students think. But with this wave of new design prototypes and detail focused on multiple communications, I’m starting to think otherwise.

Originally posted here:
Mobile ‘time of turmoil’: Where do the students stand?

March 3, 2010

‘Chalkboard Stunts’ – A Physics Puzzle Racing Game

As someone who has spent more time than I'd care to admit playing both the first JellyCar [Free] and JellyCar 2 [99¢], I've been having an absolute blast with Chalkboard Stunts [99¢ / Free]. Featuring similar gameplay to the JellyCar series, developer Manta Research ups the ante by including a full featured level editor that not only allows you to create your own levels, but also upload them and download levels made by other players.

The object of the game is simple, you drive your little car across a track drawn out on a chalkboard to reach the finish flag. Buttons on each side of the screen control your movement and the rotation of your car for landing properly off jumps. You can also make your car bounce by tapping the screen. The included maps start out extremely easy, and slowly introduce more gameplay elements such as loops, ramps, and objects you can ram or otherwise interact with using your car.

Much like the JellyCar games, it doesn't take long for these courses to get amazingly difficult and you experience the same sense of satisfaction when you finally beat a level with your car spinning out of control and just barely crossing the finish flag. The levels you can download online vary in quality, but I've had a good time playing through the ones I've tried.

These silly physics puzzle racing games are among my favorite kind of iPhone games, and I've been having a great time exploring the various user submitted levels in Chalkboard Stunts. So much so that this review was delayed by nearly a week because every time I'd sit down planning to write something about it I'd fire up the game and lose an hour to it.

I still prefer the original JellyCar (Mostly because of the awesome music) but if the community generated content in Chalkboard Stunts keeps up, I can easily see it living a long and happy life on my iPhone.

App Store Links:

Originally posted here:
‘Chalkboard Stunts’ – A Physics Puzzle Racing Game

March 2, 2010

iPad’s 3G Pricing: Why It’s So Great

As someone who’s followed the wireless industry closely for years, one of the most interesting announcements to come out of the iPad keynote were the wireless plans. The wireless industry in the U.S. has been one of the least consumer-friendly industries for years (just consider the fact that consumers regularly pay as much as $1,000 per megabyte for text messages). There has been a slow change in how the wireless industry prices data, however, and the iPad’s data plans with AT&T highlight this.

This change first drew my attention when the Kindle was originally released with unlimited data access built into the price. This was a sea change in how cellular data is sold, as the cost basically became transparent for the customer. That’s not to say the customer isn’t paying for it, you are, but there’s no monthly line item that you are aware of. Now, the Kindle, and other e-book readers that offer similar services, are something of an extreme example because of the very small amount of data that’s actually used to send a book to the device. The iPad, however, shows that this isn’t an isolated incident.

Let’s take a close look at the iPad’s mobile data plans. For $15 per month you get 250MB of data transfer and free usage of AT&T’s Wi-Fi hotspot network. For twice that amount you get “unlimited” data (read 5GB per month as is standard in the wireless industry) plus access to AT&T’s WiFi network. Despite what many are saying, that $15 plan is actually a pretty good deal for many people. For example, I’m a heavy iPhone user, so the first thing I do every morning is pull out my iPhone and check my RSS feeds. I have it in my hand and am usually accessing the Internet for hours every day. Despite that, I regularly use less than 200MB of data each month. This is possible because I, like most people, have access to high-speed WiFi networks at home and work, where I spend most of my time.

Throw in the free access to AT&T Wi-Fi networks and I imagine that most users can get away with that 250MB of use per month without too much trouble. That means that for the first time people can get everywhere access to almost the entire Internet for the same price that dial-up cost a few years ago. Of course for tech geeks like us we’re going to be afraid that we’ll blow past that 250MB pretty quick and probably spring for the $30 per month plan. Even here, however, we’re getting a pretty great deal compared to the $60 per month that cellular companies regularly charge for unlimited data for your computer, even dinky little computers like netbooks.

Perhaps even more important, however, is the fact that these data plans are available on a prepaid basis and can be cancelled at any time. Up until now, in order to get the privilege of paying $60 per month for 5GB of data for your netbook you would have to pay a couple hundred dollars for a modem. If you want that modem for free you’re stuck signing a contract for two years. The fact that I can get an iPad with 3G capabilities, and then buy service on a month-to-month basis as necessary is pretty great.

The iPad’s data plans are in fact a major competitive advantage for the device. For other companies to compete effectively in this space they’re going to not only have to put together a device that matches the iPad’s hardware and software experience, but that also matches its connectivity experience. This isn’t going to be easy in the short term, and it’s a clear example of how Apple has been able to leverage its relationship with AT&T to get a pretty great deal for consumers (as long as you don’t live in New York or San Francisco). In the long term you can bet that companies like Verizon, Sprint, HTC and Asus are going to be forced to match or beat the pricing and structure of these plans, and that’s going to be a win for all of us, no matter what device we use.

Related GigaOM Pro Research:
How AT&T Will Deal with iPad Data Traffic
With The iPad, Apple Takes Google To the Mat
Web Tablet Survey: Apple’s iPad Hits Right Notes

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iPad’s 3G Pricing: Why It’s So Great

Apple’s HTC patent suit: Can it derail Google’s Android devices?

Filed under: zdnet — Tags: , , , , , , , , , , — @ 5:14 pm

Posted by Larry Dignan @ 9:14 am

Categories: Apple, General, Google, Mobile, Smartphones

Tags: High Tech Computer Corp., Apple Inc., ITC, Cellular Phones, Smart Phones, Consumer Electronics, Personal Technology, Larry Dignan, Google

Updated: Apple said Tuesday that it is suing HTC for infringing on 20 patents related to the iPhone and pursuing a permanent cease and desist order that could derail a wide range of Android devices.

Specifically, Apple is suing HTC in a Delaware district court and the U.S. International Trade Commission for violating patents related to “the iPhone’s user interface, underlying architecture and hardware.” Apple didn’t detail the specific patents involved.

In a statement, Apple CEO Steve Jobs said:

“We can sit by and watch competitors steal our patented inventions, or we can do something about it. We’ve decided to do something about it. We think competition is healthy, but competitors should create their own original technology, not steal ours.”

Funny that’s what everyone in the smartphone food chain says. The ITC is going to be quite busy evaluating all the patent lawsuits against various mobile phone players.

HTC wasn’t commenting until it reviewed the complaint.

Also see: Adrian Kingsley-Hughes’ take and court documents (PDF).

For those keeping score at home, here’s the ITC’s plate:

The big question is whether Apple’s first serve against HTC will escalate into a bevy of countersuits like the Nokia patent war has. It’s unclear that HTC has the history or intellectual property to countersue Apple into a cross-licensing pact. Apple signaled that it wouldn’t let competitors run off with its intellectual property a little more than a year ago and hasn’t disappointed.

Apple vs. Android

It’s hard not to take Apple’s HTC suit as an indirect shot against Google. HTC is a big partner of Google and is launching an army of Android devices that are clearly aimed at the iPhone. Bottom line: Google’s Android encroachment is the biggest threat to the iPhone and a patent suit could be a nice way to distract HTC. Would it be surprising if Apple also sued Motorola too?

Email alerts: Smartphones, Google, Apple

Indeed, Apple’s complaint mentioned Android just as much as it does HTC. Devices targeted by Apple include HTC’s Nexus One, Dream, Magic, Droid Eris and Google G1 among others.

Should Apple be successful it could derail the marketing and importation of many Android devices in the U.S.

In a footnote to its complaint, Apple said:

The categories listed are a shorthand summary of products currently accused of infringement by complainants. These descriptions, and the examples given therein, are not intended to exclusively define or otherwise limited the categories of accused products. Respondents have announced their intention to release additional products in the future that will infringe the asserted patents.

Then as an example Apple mentions that HTC will sell the HD2 in early 2010.

It’s also notable that Apple hasn’t sued Google directly. By going after device makers individually Apple could hamper the hardware partners that Google needs to bring Android to a bevy of devices.

A look at the patents

Apple’s suit involves a bevy of patents ranging from user interface features such as scrolling and scaling to touch screen methods to power consumption to graphics.

The laundry list:

  • ‘331 Patent, entitled “Time-Based, Non-Constant Translation Of User Interface Objects Between States”
  • ‘949 Patent, entitled “Touch Screen Device, Method, And Graphical User Interface For Determining Commands By Applying Heuristics”
  • ‘849 Patent, entitled “Unlocking A Device By Performing Gestures On An Unlock Image”
  • ‘381 Patent, entitled “List Scrolling And Document Translation, Scaling, And Rotation On A Touch-Screen Display”
  • ‘726 Patent, entitled “System And Method For Managing Power Conditions Within A Digital Camera Device”
  • ‘076 Patent, entitled “Automated Response To And Sensing Of User Activity In Portable Devices”
  • ‘105 Patent, entitled “GMSK Signal Processors For Improved Communications Capacity And Quality”
  • ‘453 Patent, entitled “Conserving Power By Reducing Voltage Supplied To An Instruction-Processing Portion Of A Processor”
  • ‘599 Patent, entitled “Object-Oriented Graphic System”
  • ‘354 Patent, entitled “Object-Oriented Event Notification System With Listener Registration Of Both Interests And Methods”

View original here:
Apple’s HTC patent suit: Can it derail Google’s Android devices?

Condé Nast Confirms At Least 5 Magazine Titles iPad Bound

When Apple does eventually get around to shipping the iPad, which may not be as soon as many of us had hoped, we’ll at least have some good quality, familiar content to enjoy on the platform according to an internal announcement by Condé Nast as reported by the New York Times. Five well known magazine titles will be making the jump to the iPad shortly after it begins to appear on store shelves.

The titles in question are Wired, GQ (for which an iPhone app already exists), Vanity Fair, The New Yorker and Glamour. Video has already been making the rounds about what an iPad (and other tablet) based version of Wired will look like and how it will function. We’ll probably see something very similar from the others, although it will be interesting to see if each takes a different approach to the new medium.

The schedule for release of the above-mentioned titles is staggered, with the tablet version of GQ due in April to coincide with the iPad’s launch (if indeed Apple makes that date). Vanity Fair and Wired are said to then be following with a June release, and The New Yorker and Glamour are bringing up the rear with a much more vague summer timeframe for deployment. All of the magazines will reportedly be sold through iTunes, though Wired is planned as a multi-platform release, and Condé Nast is also involved in the multi-publisher project that aims to be “Hulu for magazines.”

When Apple introduced the iPad, it spent a lot of time talking about the iBookstore, and about its arrangement with book publishers to bring novels and non-fiction content to the platform. What it didn’t really mention at all was how periodicals would fit into this new device’s repertoire. As someone who takes full advantage of the Kindle’s magazine and newspaper subscription options, the absence of any such mention made me a little nervous.

The marquee value associated with these top Nast titles makes me feel a little bit better about the iPad’s future as a magazine reader. Sure, reading The New Yorker on my Kindle is fine, since its almost entirely about the text and not so much about images, but the potential the iPad holds for titles like National Geographic actually has my mouth watering. Especially as the platform matures and publishers move away from static content and towards innovative formats that take better advantage of the iPad’s special abilities.

The evolution of magazines into digital media won’t only affect users of the iPad, though. It’ll also help determine the winner in the brewing war between Adobe and Apple regarding Flash. Apple seems immovably set against using the tech on any of its iPhone OS-based devices, but Condé Nast and other publishers aren’t yet ready to completely cut off that avenue to consumer dollars. All Things Digital reports that they’ll explore both options until the picture of which is more viable becomes clear:

[I]n a conversation I had with Chuck Townsend last week, Condé’s CEO was more blunt: He can’t fully embrace the Wired version, which was created with Adobe’s (ADBE) help and uses Adobe’s Flash platform, unless Apple (AAPL) embraces Flash.
Condé will have “two parallel development tracks going until the relationship between Apple and Adobe is clear,” he told me Friday.

Until some kind of resolution is achieved, consumers will be the ones to suffer. The Wired iPad app will look much like the one we’ve seen in the video, with lots of rich content, but the other magazine titles being prepared will likely just be static versions of the originals until Condé sees the value in investing in Apple’s platform over Adobe’s. Personally, I think Jobs is right to deny Flash access, especially given the exciting new abilities HTML5 is giving to web content, so I’m willing to wait a while to see Flash fail. Does a magazine impasse affect your feelings on the subject either way?

Related GigaOM Pro Research:
How AT&T Will Deal with iPad Data Traffic
With The iPad, Apple Takes Google To the Mat
Web Tablet Survey: Apple’s iPad Hits Right Notes

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Condé Nast Confirms At Least 5 Magazine Titles iPad Bound

February 23, 2010

Survey: iPad demand beats early iPhone demand

by Don Reisinger
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Apple iPad

The iPad is in high demand, reports say.

(Credit:
Apple)

As consumers await Apple’s iPad, a new study from market analyst RBC and ChangeWave Research has revealed that the demand for Apple’s tablet currently outpaces the original demand for its iPhone. MacRumors first reported on the story.

According to the survey, which was mentioned in a research note to clients by RBC analyst Mike Abramsky, 13 percent of the 3,200 folks surveyed said they were likely to buy an iPad when it’s released. According to ChangeWave, initial iPhone demand was at 9 percent prior to the launch of the original iPhone.

Perhaps more importantly, the survey found that just 8 percent of respondents bristled at iPad pricing, compared to the whopping 28 percent that scoffed at the iPhone’s original pricing.

The survey found that 19 percent of respondents who said they might buy an iPad would pick up the entry level, $499 model. Another 19 percent of respondents said they would buy the top of the line $829 version. The other versions of the iPad had less interest.

Another interesting fact: 68 percent of respondents said they plan to use the iPad to surf the Web, while 44 percent will check e-mail, and 37 percent will read e-books.

Writing in a research note to clients, Abramsky said that while he doesn’t expect the iPad to enjoy the kind of success the iPhone did on its original launch day, the survey “data portends well for healthy initial iPad uptake.”

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Survey: iPad demand beats early iPhone demand

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