iphone blog

March 17, 2010

KaleidoVid Video Kaleidoscope for iPhone

kaleidovid_2

Pop quiz: you’re a successful independent iPhone developer who’s personal management apps are beloved by critics and users alike, but you just really need a break, a way to recharge the batteries and have some non-managed fun, what do you do?

If you’re App Cubby’s David Barnard, you grab Polar Bear Farm’s Layton Duncan and Made by Rocket’s Dave Keller and you produce KaleidoVid [$0.99 - iTunes link], a colorful, eye-full of childlike wonder for the iPhone. And you make it as simple as it is elegant.

Point your iPhone camera at, well, anything you like (the more varied and vivid the better in our tests) and KaleidoVid instantly transforms the live view into a dazzling, multi-reflected kaleidoscope of lines and blobs, hues and shades, and with a click of a button saves them to your camera roll or lets you share them with friends over the ever-social Facebook or Twitter, or good old email. (Yeah, it’s pretty much instant wallpaper awesome in a bottle if you think the way we do).

Whether you want the same kind of refresh and recharge the developers were after, or you just want to give your child something light and fun to distract them, KaleidoVid is definitely an app to check out.

More screenshots after the break!







KaleidoVid Video Kaleidoscope for iPhone is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb – The #1 iPhone, iPad, and iPod touch Blog

March 16, 2010

No Cut and Paste in Windows Phone 7 Series. So is it a Smartphone?

smartphone_dieter_meter_2

Today at MIX10 Microsoft told our sibling site WMExperts that there would be no cut, copy, and paste in Windows Phone 7 Series, which follows on the news of an Apple iPhone-style closed app market and lack of 3rd party multitasking. When the original iPhone 2G debuted in 2007 without cut, copy, and paste, multitasking, and most importantly a third-party app platform, it led certain editors-in-chief who shall remain nameless (though not pictured-less) wondered — and not unjustifiably — if the iPhone could be considered a smartphone?

iPhone 2.0 brought the 3rd party apps. iPhone 3.0 brought cut, copy, paste and a host of other “missing” features. iPhone 4.0 may even bring multitasking. Regardless, we thought the iPhone 2G certainly was a smartphone then, and now, and certainly think the same about Windows Phone 7 Series, and Palm webOS when it debuted lacking certain features. It takes an incredible amount of effort to launch a new mobile OS and no company, not Apple, not Google, not even Microsoft have unlimited time, talent, and resources to nail everything in version 1.0. Our question remains, to get cut, copy, and paste (or whatever feature you think is missing), what other feature would you give up? Notifications? The new user experience? There’s an opportunity cost to everything.

Of course, when Apple launched iPhone 1.0 it wasn’t leaving behind a large existing user base accustomed to many of those now missing features the way Microsoft is with Windows Phone 7 Series. So, yeah, it’ll be interesting to see if they can grab enough new users to make up for all the ones they’re gone to lose. Because, if all those Windows 6.x users are suddenly faced with something new and different, it may not be too far a stretch to go for a different platform entirely. Including an iPhone. Which has cut, copy, and paste and may just have multitasking by then. So to them, to you, potential iPhone switchers:

Welcome! How you doing?

No Cut and Paste in Windows Phone 7 Series. So is it a Smartphone? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb – The #1 iPhone, iPad, and iPod touch Blog

March 13, 2010

Tony Hawk Goes Rogue, Announces ‘Tony Hawk Pro Skater 2′ for iPhone via Twitter

Back in May of last year a mysterious video appeared on YouTube showing a surprisingly full featured port of Tony Hawk Pro Skater 2 for the iPhone. The next day, the developers clarified that while the game was running amazingly on the iPhone, it was unlikely to ever see the light of day. Disappointed, we eventually just game up on waiting for Tony Hawk Pro Skater 2 to be released.

Here is a copy of the original Tony Hawk Pro Skater 2 video, although since it was ripped from YouTube and re-uploaded, the quality seems to have taken a substantial hit:

As you can see in the screenshots, it seems that the controls have seen a major overhaul following the initial release of the video. According to Tony Hawk's twitter feed, the game is real, and is going to be available soon.

As someone who played the original Tony Hawk Pro Skater 2 until I broke my Nintendo 64 controller, I cannot wait. We will post any other details we're able to dig up on the game in the future.

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Tony Hawk Goes Rogue, Announces ‘Tony Hawk Pro Skater 2′ for iPhone via Twitter

March 11, 2010

App Store who? Android Market what? Qualcomm’s BREW Platform has Transacted over $3 Billion in App Sales

It’s been around for 9 years, is on over 1,200 handset models, used by over 65 OEM’s, available in 25 countries, and has over 250M potential users. Yet you may never have heard of it. It is BREW, a mobile operating system developed by Qualcomm that powers anything from feature phones to low-cost smartphones. For feature phones, BREW is the OS of choice for AT&T and Verizon, the two biggest carriers in the US.

Recently, Qualcomm announced that over $3 Billion worth of transactions have occurred on its platform through app purchases on the millions of phones with BREW. Though that’s over the course of 9 years, it’s important to realize that there are only 18,000 applications on BREW across even fewer developers, according to Qualcomm. So the developers responsible for those applications have made a killing.


I met with Qualcomm at GDC and they’re quite proud of their success, citing a recent report from AT&T in which they committed to using BREW as the primary OS for all “non-Smartphones” (Android, iPhone, Symbian, WinMo). AT&T added that only 30% of its customers are buying Smartphones, and the “second tier” of customers will use BREW. To top it off, AT&T said that second tier of phones is growing faster than the Smartphone market.

The flip side, of course, is that BREW just doesn’t have the distribution platform of an Apple or Google, and clearly lacks the sex appeal. The browser still looks like it’s from the 1990’s and they hardly have more capabilities than a J2ME phone. Furthermore, the platform is light-years away from having the openness of Google or even Apple. It is extremely expensive to crack the distribution channels on BREW, which are dominated by the bureaucratic and largely inept mobile operators.

Qualcomm, however, doesn’t care – because it benefits regardless of whether you buy a smartphone or a BREW-based device. They are a chipset manufacturer and used in many of the smartphones on the market. Increasingly, mobile OS companies are putting their faith in Qualcomm’s new SnapDragon processor. It will be the processor of record for Windows Phone, most Android phones (including the Nexus One), Palm, and Symbian.


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App Store who? Android Market what? Qualcomm’s BREW Platform has Transacted over $3 Billion in App Sales

March 8, 2010

TiPb at Game Developers Conference (GDC) 2010

GDC 2010

Tuesday and Wednesday TiPb is going to be at the Game Developers Conference (GDC) San Francisco 2010 to find out what’s new and notable in the world of iPhone, iPod touch, and iPad gaming. Scuttlebutt is, if you think gaming is big on the iPhone OS now… get ready for it to explode in 2010.

We’ll do our best to meet with all your favorite game companies, from the huge houses to the best and brightest indies.

If you’re in the area, stop by and say hello. If you’re a developer with a great new iPhone OS game to show off, ping us [news at tipb dot com] so we can meet up. If you’re joining us from a far, keep your browsers locked right here on TiPb for all the video action, and follow along for live updates and behind the scenes banter with @reneritchie on the Twitter.

Game. On.

TiPb at Game Developers Conference (GDC) 2010 is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb – The #1 iPhone, iPad, and iPod touch Blog

March 7, 2010

WiFi Stumbling Apps Return, To The Jailbreak

WiFi stumbling apps are not giving up on the iPhone. After Apple’s unfortunate decision to no longer tolerate them in the App Store this week, the developers of Wififofum and yFy Network Finder have decided to release their apps on the jailbreak, following the same path Google Voice apps had chosen last year already.

Starting today, Wififofum is available free of charge to all jailbreakers on Cydia and according to modmyi, yFy Network Finder should follow very soon.

While this is definitely a very nice gesture from those unfortunate developers, this sends us back to step one.

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WiFi Stumbling Apps Return, To The Jailbreak

Apple Rejects Electrosmog Measuring App – Keeps Us In The Dark

While latest studies seem to demonstrate the opposite, we all live with some sort of fear regarding radiations emitted by our dear iPhones. To address this concern, Tawkon, an Israeli startup came up with quite a brilliant concept; a radiation counter app. Unfortunately, Apple doesn’t want to hear about it.

Some background first, to connect to surrounding cell towers, as you probably know already, your iPhone emits radio signals. The power of this signal however varies importantly depending how far you’re situated from the tower. If you’re close, it stays low, if you’re far away, it goes up.

You can actually easily consult your iPhone’s current emitting power by going in test mode, to do that, just type *3001#12345#* on your iPhone’s dialpad and hit call. In short, the idea of the app was to take that data, and turn it into something more human-readable.

Alright, it’s a little more complicated than that and Tawkon went a little further:

Algorithmic magic analyzes your phone’s dynamic SAR (Specific Absorption Rate) levels, location, environmental factors, as well as unique smart-phone capabilities such as bluetooth, accelerometer, proximity sensors, GPS and compass. The level of radiation a person is exposed to during calls is determined by analyzing several dynamic parameters, including the impact of environmental factors such as distance from cellular towers, network and weather condition, terrain, antenna’s proximity from the body, antenna orientation (if the user is holding the phone vertically or horizontally) and travel speed.

While we have no way to tell how plausible those measurements are, it did look like an interesting tool. However, like so often before, Apple rejected it. Because in their opinion:

a diagnostic tool of this nature would create confusion with iPhone owners from a usability perspective.

I’m reading “this would freak iPhone owners out” here, what’s your take on this one?

[via TechCrunch]

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Apple Rejects Electrosmog Measuring App – Keeps Us In The Dark

March 2, 2010

Play Ball! MLB At Bat 2010 Is At The Plate

Filed under: AppAdvice — Tags: , , , , , , , , — @ 11:08 pm

With spring training beginning this week, Major League Baseball has rolled out today the 2010 version of the popular iPhone app, At Bat 2010.

This year’s version returns with all of the great features that have made it a must have for the die hard baseball fan. Listen to every pitch of every regular and post season game and even follow the action with streaming video of live games (blackout rules apply). Push notifications on news from your favorite team and coverage of spring training are also available.

Baseball wouldn’t be the same without the extensive stats and box scores and this app collects them all and presents them in a beautiful UI that earned the developers an Apple Design Award last year.

What’s even more interesting to note will be the expected updates throughout the season. Last year’s version saw many improvements throughout the summer and with an iPad enhanced version already demo’d during January’s announcement, an already robust app will be even more feature rich.

Get ready to follow the boys of summer.

MLB At Bat 2010 is available now in the App Store for the price of $14.99.

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Play Ball! MLB At Bat 2010 Is At The Plate

TopJam Is Out – Win A Promo Code With A Retweet Or Comment

We first previewed TopJam ($1.99) one week ago, even giving some of our readers early access to the app via a promo code giveaway. Now that the app is out its developers have decided to hand out 15 more promo codes to our wonderful readers.

TopJam allows you to find music videos on YouTube for iTunes’ top 100 downloaded songs. The app displays a list of the top 100 downloaded songs in order of popularity. Each listing displays the song’s name, artist, and album artwork. When you tap on a song you are given what the app considers to be the most accurate music video for that specific song. If it isn’t the correct one, you can tap the “Wrong Video” button and the app will display the next best result. If it is the correct video, you can start watching it immediately. You can also tap “Correct Video” when you are done viewing to help the developers improve the service and give more positive results. The song’s page gives you the ability to purchase it in the iTunes Store as well.

TopJam only displays the top 100 iTunes songs in the U.S. App Store at the moment, but if the app catches on, the developers intend to release localized versions.

To possibly win one of ten Twitter designated TopJam promo codes, simply hit that green retweet bottom near the bottom of this page or retweet this post from your favorite Twitter app before 11:59 PM PST tonight (March 2nd). We will then search the Twitterverse for all of the retweets and randomly choose our lucky winners. The winners will be notified via Twitter, so please be sure to follow us so we can send you your promo codes via a direct message.

Non-Twitter users and those of you who want to increase your odds of winning can simply leave a relevant comment below before 11:59 PM PST tonight to have a chance at winning one of the other five TopJam promo codes.

Feel free to participate in the giveaway via either or both methods. This giveaway is only open to U.S. iTunes account users.

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TopJam Is Out – Win A Promo Code With A Retweet Or Comment

February 26, 2010

Exclusive ‘Hexen II’ Hands-On Preview with Video

Early this morning we got a sneak peek at a port of Hexen II. It's a work in progress, as currently there's no music yet, the menu system hasn't been implemented, the controls are basic and nowhere near final, and they've got a bunch of performance tweaks left to do to make it run across the whole iPhone and iPod touch device family. Other than that, it's all there.

Hexen II is, obviously, the sequel to Hexen (which was the sequel to Heretic) and was developed by Raven Software and published by Id for the PC in 1997. This first person shooter utilizes a modified version of the Quake engine to add a roleplaying element to the game where players could choose from multiple classes, and increase statistics by earning experience throughout the adventure.

Like the other games in the series, Raven eventually released the source code for Hexen II, which is what is powering the following gameplay video:

The sticky situation that the developers of this Hexen II port face is that, while the actual game source itself has been made open source, the data files that make Hexen II more than just a modded Quake engine are not open source. The preview version we were given is utilizing assets from the free Hexen II demo, but the game itself can't hit the App Store until the developers work our some kind of licensing agreement with Activision.

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Exclusive ‘Hexen II’ Hands-On Preview with Video

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