iphone blog

March 10, 2010

New Gestures in iPhone SDK 3.2 for iPad?

Gestures_0

9to5Mac continues its tradition of tearing through new iPhone 3.2 SDK for iPad betas, this time digging into beta 4 and finding:

In the gestures folder, you’ll see two new types of commands (3Tap.plist and LongPress.plist) that are certainly not implemented in the current 3.1 iPhone SDK.

No idea what these mean yet, but if you were Apple, what would you use the triple tap and long press for? (Aside from morse code!)

New Gestures in iPhone SDK 3.2 for iPad? is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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Doodle Jump jumps over 5 million times a day

Posted by Joel Evans @ 11:39 am

Categories: Apple, Portable gaming, iPad, iPhone

Tags: Apple iPhone, Games, Personal Technology, Joel Evans

Everyone knows how popular games on the iPhone are but it’s not until you see stats like the one recently released from Lima Sky, makers of the popular game Doodle Jump, that you really get a full understanding of just what “popular” means.

According to the company’s press release, with more than 3 million copies of Doodle Jump sold to date, the company is recording that its app is played more than 5 million times a day. A closer look at the 3 million downloads reveals that over 1.6 million of them have taken place in 2010 alone. With the App Store having more than 160,000 apps available, according to AppShopper, how has Doodle Jump managed to stay on the top for so long?

One could argue that there are two main factors behind Doodle Jump’s success. First, the company continues to enhance the game–more than 25 free updates so far–that it sells for $0.99. That means that once you pay the $0.99, you can freely enjoy any of the new levels, bosses, etc. that the company dreams up, without having to spend any additional money. Second, gameplay is simple and is designed for all ages.

Will Doodle Jump continue to ride the top 10 wave? With more people buying iPhones daily, and the company most probably working on an iPad-specific version of the game, I would bet yes.

I have been playing Doodle Jump since its first day of release. The concept is very straight forward and the game mechanics couldn’t be simpler with you tilting the device back and forth to keep Doodle The Doodler jumping higher. Since the company continues to enhance the offering, it always stays top of mind for me, too, and it’s one of the main games I recommend to all iPhone users.

Hopefully more iPhone game companies will try to duplicate the formula that Doodle Jump has mastered. In the end we’ll all win, regardless of which company comes out on top.

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Doodle Jump jumps over 5 million times a day

Google Gains, Apple Stays Steady, And Palm Loses In Smartphone Share

No wonder Apple is suing HTC for patent infringement over its Android phones. In the three months between October and January, Android’s overall share of smartphone subscribers in the U.S. rose 4.3 points to 7.1 percent, according to mobile market share data released by comScore. Android showed the biggest single gain of any of the top five smartphone platforms. Apple’s share was virtually flat at 25.2 percent (up 0.3 percent), while RIM’s Blackberries saw a 1.7 percent gain to 43 percent.

Overall, 42.7 million people in the U.S. owned a smartphone during the period, up 18 percent. So even though Apple’s relative share didn’t go anywhere, it still grew with the market. But watching RIM and Android phones take share cannot be pleasant for the folks at Cupertino. The iPhone still rules the mobile Web, but again here Android is catching up fast. Time to release a new iPhone.

Meanwhile, Microsoft’s Windows Mobile and Palm saw drops in their shares. Windows Mobile was down 4 percent and Palm was down 2.1 percent.

Top Smartphone Platforms

3 Month Avg. Ending Jan. 2010 vs. 3 Month Avg. Ending Oct. 2009

Total U.S. Age 13+
Source: comScore MobiLens

Share (%) of Smartphone Subscribers
Oct-09 Jan-10 Point Change
Total Smartphone Subscribers 100.0% 100.0% N/A
RIM 41.3% 43.0% 1.7
Apple 24.8% 25.1% 0.3
Microsoft 19.7% 15.7% -4.0
Google 2.8% 7.1% 4.3
Palm 7.8% 5.7% -2.1

Photo credit: Flickr/svensonsan.


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Google Gains, Apple Stays Steady, And Palm Loses In Smartphone Share

Apple�s iPhone developer agreement published (updated)

Posted by Jason D. O’Grady @ 11:18 am

Categories: App, Apple, Developer

Tags: Apple iPhone, Apple Inc., Agreement, Labor Relations, Human Resources, Jason D. O’Grady

The EFF has posted one of Apple’s most secret and most confidential documents – its developer agreement that all devs must sign in order to access the company’s iPhone SDK.

The EFF found a creative way to legally get and publish the document, an act that would surely invoke the Apple’s legal wrath. Noticing that NASA had an app, the EFF used the Freedom of Information Act (FOIA) to ask NASA for a copy, “so that the general public could see what rules controlled the technology they could use with their phones.”

Originally NASA responded with a March 2009 version of the agreement but the story has been updated with a January 2010 version. Here’s a direct link to the 33 page PDF document. Great bedtime reading.

The contents of the agreement are hardly surprising, the EFF’s Fred von Lohmann summed up the highlights:

  • A ban on public statements, forbidding developers to speak about the agreement.
  • Apps made with the iPhone software development kit can only be distributed through the App Store, meaning rejected apps can’t be served through the underground app store Cydia, for instance.
  • Apple indemnifies itself against developer liability surpassing $50, meaning if developers get sued, Apple will be liable for no more than $50 in damages.
  • No reverse engineering, or enabling others to reverse-engineer, the iPhone SDK.
  • No messing with Apple products. That means no apps that enable modifying or hacking Apple products are allowed.
  • Apple can “revoke digital certification of any of Your Applications at any time.” No surprise there: Your app can be pulled even if it’s already been approved, which we’ve already seen happen a number of times.

Tip: EFF

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Apple�s iPhone developer agreement published (updated)

Microsoft working on ‘Zune HD2′ powered by Windows Phone 7

By Katie Marsal

Published: 02:10 PM EST

Similar to how Apple’s iPod touch came from the development of the iPhone, Microsoft reportedly plans to base the follow-up to its Zune HD media player on the Windows Phone 7 Series mobile operating system.

At this week’s Game Developers Conference, Microsoft unveiled its new XNA Game Studio 4.0, which allows developers to create games that can run on a variety of devices, including Windows desktops, the Xbox 360 and future phones running Windows Phone 7 Series. In addition, ZDNet’s Mary-Jo Foley said Microsoft is working on a “Zune HD2″ that will be similar to the iPod touch, in that it will have no phone functionality.

But the migration to XNA 4.0 means the current version, 3.1, will be left behind. XNA 3.1 is used to write games and applications for the existing Zune HD, which was just released last September. Microsoft has reportedly encouraged developers to migrate their titles over to the Windows Phone 7 Series platform.

That move would make the small number of developers who have written applications for the current Zune HD to abandon the device, at least in its current iteration. Though Microsoft has not announced any plans, it’s possible that the Zune HD operating system could be updated for compatibility with the new XNA 4.0 suite.

“The company’s decision to cut Zune HD from the list of targets for XNA Game Studio 4.0 may rile some developers/users, I’d think,” Foley wrote.

Windows Phone 7 Series was revealed in February and will be on devices due to hit the market by holiday 2010. The new mobile operating system borrowed heavily from the Zune HD touchscreen interface, and uses the Zune branding for its integrated media player.

The Zune HD sports an OLED multi-touch screen, can tune into HD radio stations, offers playback of high-definition movies and TV shows, and has access to the $15-per-month unlimited download Zune Pass.

Last September, Apple introduced a 64GB iPod touch with a 50 percent faster processor supporting Open GL ES 2.0. In January, the Cupertino, Calif., company revealed that iPod touch sales have been strong, growing 55 percent year-over-year.

Recent surveys have found that the iPod touch has grew faster than the iPhone in late 2009. Another study discovered that iPod touch users spend more time using applications on their device than iPhone users.

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Microsoft working on ‘Zune HD2′ powered by Windows Phone 7

EFF: Apple "acting as a jealous and arbitrary feudal lord"

Posted by Adrian Kingsley-Hughes @ 10:28 am

Categories: Apple, Legal

Tags: Apple iPhone, Developer, Electronic Frontier Foundation, Apple Inc., Agreement, Labor Relations, Smart Phones, Human Resources, Consumer Electronics, Personal Technology

The Electronic Frontier Foundation (EFF) has criticized Apple over its iPhone developer’s contract, branding the company “as a jealous and arbitrary feudal lord.”

Earlier this week the EFF used a Freedom of Information Act request to obtain a copy of Apple’s iPhone Developer License Agreement from NASA (the EFF as subsequently been given a later version of this agreement). This is the agreement that developers have to agree to in order to be able to develop and publish apps through the App Store.

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Thing Labs Acquires Birdfeed, Wikirank to Add to Brizzly

Thing Labs has acquired two “passion projects” from former Apple and Google developers to expand its social web aggregator, Brizzly. Birdfeed, a premium Twitter app for the iPhone made by Buzz Andersen (formerly of Apple, now at Square) will become the free Brizzly for iPhone app (existing Birdfeed customers, who paid up to $4.99 for it, can continue to use the app but Brizzly won’t provide support or updates for it). Brizzly for iPhone is live in the App Store today. Thing Labs CEO Jason Shellen said some of its coolest features are around geolocation and Twitter support.

And Wikirank, a visualization for Wikipedia data from Small Batch (the makers of Typekit, formerly from Google and Adaptive Path), will serve an as-yet undecided purpose for exposing data in interesting ways. One of Brizzly’s goals is to help people explain the real-time social world around them — e.g. what do these Twitter trending topics mean? — which with Wikirank will help (on that note, Brizzly is also releasing publicly accessible guides to buzzing topics today).

Shellen said the acquisitions mark a turning point for his company, which is now committed to focusing on Brizzly as its core product (previously it had been posed as one of potentially many) — similar to what happened to Obvious Corp. and Twitter. He didn’t disclose the price of either buy. Shellen said Brizzly, which opened to the public in November, has had “hundreds of thousands” of signups.

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Thing Labs Acquires Birdfeed, Wikirank to Add to Brizzly

Apple iPhone targeted in patent lawsuit over sync, Bluetooth

By Neil Hughes

Published: 12:05 PM EST

Apple — along with AT&T, Research in Motion and a number of other mobile companies — is the defendant in a new patent suit that covers a broad range of smartphone related technologies, including e-mail syncing and Bluetooth connectivity.

The suit, filed earlier this month in a U.S. District Court in the Eastern District of Texas, is on behalf of a company called SmartPhone Technologies LLC, based in Frisco, Texas. It accuses Apple of violating six patents owned by the company covering a range of topics, including Bluetooth connectivity, e-mail syncing, bandwidth conservation and general smartphone functionality.

The suit alleges that Apple and its iPhone are liable for infringement of the patents and have caused damage to SmartPhone Technologies. In addition to Apple, a number of prominent smartphone companies and mobile operators are named as defendants, including RIM, AT&T, Samsung, Sanyo, LG, and Motorola.

The suit asks the court to find all of the named parties in violation of their respective patents, and seeks damages, costs and expenses from all of them. SmartPhone did not specify damages, but requested a jury trial in the Eastern District of Texas, where patent lawsuits are often filed in hopes of a favorable outcome.

The six patents specifically aimed at Apple are:

Patent No. 6,950,645: “Power Conserving Intuitive Device Discovery Technique in a Bluetooth Environment.”

Patent No. 7,076,275: “Method and System for Single-Step Enablement of Telephony Functionality for a Portable Computer System.”

Patent No. 7,506,064: “Handheld Computer System that Attempts to Establish an Alternative Network Link Upon Failing to Establish a Requested Network Link.”

Patent No. 7,533,342: “System and Method of a Personal Computer Device Providing Telephone Capability.”

Patent No. 6,711,609: “Method and Apparatus for Synchronizing an Email Client on a Portable Computer System with an Email Client on a Desktop Computer.”

Patent No. RE40,459: “Method and Apparatus for Communicating Information Over Low Bandwidth Communications Networks.”

The suit also includes a seventh patent of which Apple is not accused of violating. However, Motorola, Samsung and RIM are accused over U.S. Patent No. 5,742,095, entitled “Personal Communications Internetworking.”

Apple and its iPhone are the frequent targets of patent-related lawsuits. Some of the most recent and prominent cases involve a lawsuit from Finnish phone maker Nokia and camera maker Kodak.

In its annual Form 10-K filed with the U.S. Securities and Exchange Commission last October, Apple said it was then defending itself from more than 47 patent infringement cases, 27 of which were filed during the 2009 fiscal year. Those suits prove costly to defend, and sometimes Apple comes out on the losing end of a large payout. Last year, a Texas patent suit resulted in a 21.7 million ruling against Apple.

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Apple iPhone targeted in patent lawsuit over sync, Bluetooth

Verizon Wants Your iPad On Its 3G, Via MiFi

In what looks like a very smart business move, Verizon is apparently pushing its staffers to promote MiFi to future iPad owners.

As you know by now, the WiFi-only iPad will be launched April 3rd by Apple, followed by a 3G version which will come only by the end of April. The 3G iPad will come with an opt-in $30/month unlimited data plan from AT&T, but if you just can’t wait, or hate AT&T, Verizon wants your business.

Their MiFi, which you might know already, is a mobile WiFi hotspot, a little device which connects to Verizon’s data network, and lets you connect up to five devices to it via WiFi. Verizon believes it would go great with your WiFi iPad, and has sent an internal information to its employee to promote just that.

Alright, the data connection will cost your more than if you go through AT&T at $60/month for 5GB of data. On the good side however, you’ll be able to share it with all your other devices, and a lot sooner.

Interested?

Related Posts

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Verizon Wants Your iPad On Its 3G, Via MiFi

Open source first, ask questions later

Filed under: zdnet — Tags: , , , , , , , , , — @ 1:41 pm

Posted by Dana Blankenhorn @ 5:41 am

Categories: Apple, Applications, General, Google, business models, mobile, wireless

Tags: Google Inc., Open Source, Dana Blankenhorn

Once again, Google has bought something only to open source it.

This time it’s ReMail, first acquired, then put on Google Code as open source under the Apache 2.0 license. (It previously did the same thing with DocVerse.)

ReMail was more efficient in terms of system resources than Apple’s own mail.app, it offered full text searching, and it had other neat features, like autocomplete.

Founder Gabor Cselle now lists himself as just a software engineer at Google, the rest of the development team has also scattered, and Apple has taken ReMail off its app store.

What’s going on? Well, it’s not a bug it’s a feature.

For Google, open source simplifies vendor relationships. You can join the Google software ecosystem without signing a contract. You can exploit Google projects like Android and ReMail and profit from them, because they’re under an Apache license.

Just as the Internet takes friction out of the distribution and development process, open source for Google removes friction from the business process.

Why did this not happen before? One reason is you leave a lot of “money on the floor” by doing this. The other reason, of course, is that Google can afford it.

As I have written here many times, Google’s advantage lies in its infrastructure. It is the low-cost producer of full Internet infrastructure. This includes more than bandwidth. It includes all the tools and hosting needed to deliver Internet transactions.

This advantage can be exploited against any rival. In this case it is being exploited against Apple.

Until someone is willing to try and match this advantage, and even the phone companies seem for now unwilling to even try, Google will exploit this advantage against all comers.

These advantages lean in favor of anyone with ideas, but they also put a limit on the degree to which you can profit from those ideas. It doesn’t matter whether you’re a lone programmer in your pajamas or Steve Jobs — Google’s advantages both enable you to bring your ideas to market and squeeze your potential profits like the view of buildings you see on Google Earth.

It’s easy for Google not to be evil in such an atmosphere. There is no one for it to be evil to.

But it does make open source start to feel a bit like Orwell’s Animal Farm. All pigs are equal, but some are more equal than others.

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Open source first, ask questions later

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